Scott McCloud's Story Machine
/For our next writing tool, we’re going to take a look at McCloud’s Story Machine…
Read MoreFor our next writing tool, we’re going to take a look at McCloud’s Story Machine…
Read MoreLast time I wrote about Dan Harmon’s Story Circle. The geometry of same got me thinking about Kurt Vonnegut’s Story Shapes concept…
Read MoreI like to collect various writing ideas from writers I look up to. As with all things creative, none of these should be taken as the only way to approach writing…
Read MoreHere's a brief discussion of how backstory is being handled in the Star Wars Universe and concerns about making a film out of every possible detail therein.
Read MoreThe final installment of the storytelling series. This one is more Star Wars heavy, but hopefully helpful nonetheless.
Part 3...
Read MoreHere is Part 2 of my old story elements series. In this installment, I introduced the ideas of Inciting Incidents, starting a story in medias res, and the use of MacGuffins.
Part 2: ...
Read MoreWhen I was in film school, a friend of mine maintained a website dedicated to paper craft models he’d created for Star Wars Miniatures and posted online for free. In a moment of hubris I wrote some guides for his site to explain some simple storytelling techniques in the context of creating engaging games within Star Wars RPG and Miniatures Battles.
Some years later, my friend’s website is no longer active. In a moment of further hubris, I’ll repost these three guides here in the coming weeks. If the context of Star Wars and/or Role Playing aren’t your thing, I hope you’ll still find the explanations of the techniques interesting.
Part 1: Story and Plot Development...
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